Hunter Rosenberg
Website: www.Hrosenberg.com
3D Modeler/Texture/Lighter

 

23600 Lund St.
Woodland Hills, California 91367
Phone: (818)•455•6135
Email: hrosenberg236@gmail.com

Experience:

Brand New School

           Santa Monica, California  April, 2015 – April, 2015
           Title: 3D Modeler/Texture
           •DESCRIPTION: Responsible for modeling high poly hard-surface characters including texturing animals.
           •PROJECT: TBA

Cloud Imperium

Santa Monica, California  Feb, 2015 – March, 2015
Title: 3D Modeler/Texture
•DESCRIPTION: Responsible for modeling high poly hard-surface components and character armor and clothing.
•PROJECT: Star Citizen

Framestore

Culver City, California  August, 2014 – September, 2014
Title: 3D Modeler/Texture
•DESCRIPTION: Responsible for modeling and UVing Stylized trees to
create an entire forest as well as modelking out characters and toys uving them and texturing
•PROJECT: TBA

Shade

VFX – Culver City, California  March, 2013 – April, 2013
Title: 3D Modeler/Texture
DESCRIPTION: Responsible for modeling and UVing complex and detailed
Spaceship parts and modules to  fit together in a futuristic design
language that are A-symetrical, and as well as sleek vacuum-formed surfaces.
PROJECT: Earth To Echo

Baked FX

Culver City, California  August, 2012 – Present, 2012
Title: 3D Modeler/Texture
DESCRIPTION: Responsible for modeling and UVing complex and detailed structures
that are futuristic in design, A-symetrical, and sleek vacuum-formed surfaces. In charge of
creating a highly detailed organic model that is animatable.
PROJECT: TBA

Eight VFX

Santa Monica, California, January 2012 – April 27, 2012
Title: 3D Modeler
DESCRIPTION: Responsible for modeling high detail complex hard surface models as well
as high detail modeling and creating maps.
PROJECT: Footlocker – Yacht

Sony imageworks

Culver City, California, January 2012 – April 27, 2012
Title: 3D Modeler
DESCRIPTION: Responsible for modeling high detail complex hard surface enviroments
and organic models. Modeled many major set pieces along with scenery, buildings,
and props that are complex mechinacal models that are used for animating.
PROJECT: “Hotel Transylvania”
“Oz: The Great and Powerful”

a52

Santa Monica, California  December 1, 2011 – December 31, 2011
Title: 3D Modeler/Texture
DESCRIPTION: Responsible for the 3D modeling, high-poly sculpting as well as
texturing of the organic characters including Interiors of offices and other detailed hard surface objects.
PROJECT: Aviva Wellness USA

Brainzoo Studios

Van Nuys, California August 2011 – December, 2012
Title: 3D Modeler/Texture/layout
DESCRIPTION: Responsible for modeling and texturing complex hard-surface enviroments and characters. making sure to abide by texel density Modeled set pieces for multiple in-house projects. Successfully worked with Lucas Arts in their engine to make sure all objects modeled and textured would run properly and efficiently within the Infernal engine PROJECT: Star Wars Kinect

Skills:

Maya/3ds Max:

3D modeling with an emphasis in polygon modeling and sub-d modeling,
experienced in  building hard surface models, creating proper edge
flow and radial topology in organic models for the use of facial
rigging and animation process, making facial blend shapes and pose
space deformation targets, Uv layout, texturing and NURBS modeling.

Zbrush:

Highly experienced with sculpting high detail organic and hard surface models, creating displacement maps and normal maps.

Photoshop:

Very proficient in creating textures for Uv’d 3d models.

Vray:

Experienced in Vray with Rendering and Look development.

Unreal Engine:

Experienced with Texturing Rendering and PBR Look development in Unreal.

Mari:

Very proficient in Mari texturing.

Mudbox:

Very proficient in Mudbox sculpting and texturing.

Nuke:

Experienced in Nuke with compositing and color correction.

After Effects:

Experienced in After Effects with editing,compositing, and color correction.

Computer Experience:

Highly experienced in Windows, Linux and MacOS based systems and with software such
as Maya, 3ds Max, Zbrush, Nuke and Adobe Creative Suite.

Education, Awards & Affilitations:

– B.F.A – Bachelor of Fine Arts (Digital Media Focus)
Otis College of Art and Design

– Profesional Membership with Siggraph 2009- 2011

– Published Author in Vertex 2015