This was a fun project to work on. I had to model these characters to function like an actual toy. That meant I had to model all ball and pivot sockets in the character as if it was a real manufactured toy. I modeled and high detail sculpted both characters with the exlusion of the the highres toy faces. I made the low res base mesh for the face sculpt. I Uv’d the characters and started a base layer of texture colors. I used 3ds Max, Uv layout, and Zbrush.
- Client: Ingenuity Engine
- Filed under: General, Hardsurface, Organic, Texturing